They have little to no effect on commercial and industrial areas. Create a town and build it up to an enormous metropolis.Be the mayor of each city that can establish amazing skylines and structures, all of which simulate. A later experiment showed that parks cause the demand for residential areas level 1 and 2 to grow, regardless of position.Create amazing sites and attractions such as. Adding level 1 industrial areas causes the demand for level 1 commercial and residential areas to grow, and the demand for level 2 industrial areas to fall. Feel free to design and construct multiple buildings as you wish to make your cities look extra special and unique.Adding level 1 commercial areas causes the demand for level two residential areas and level one industrial areas to grow, and the demand for level 2 commercial areas to fall.Adding level 1 residential areas causes the demand for level one commercial areas to grow.When I built a park affecting only the green and a small part of the blue sections, G 1, G 2, and B 1 rose.Īdding electric and water systems had no effect on the chart. When I built one 4*4 yellow area, G 2 and B 1 rose, and Y 1 and Y 2 fell. When I build one 4*4 blue area, G 2 and Y 1 rose. When I built a 4*4 green area with roads surrounding it, B 1 rose. In other words, only residential areas are in demand, at the beginning. When you start a new city, G 1 is slightly higher than the others. In the game, "demand" means potential for growth, or how fast a particular area will grow.All the experiments took place in medium difficulty.I will be calling the leftmost green bar G 1, the middle green bar G 2, the rightmost green bar G 3, and all the others in a similar fashion.You can check a building's level by pressing on it and counting the number of T signss. Different bars of the same color represent different "levels" of buildings.The chart with green, blue, and yellow bars describes the demand for different areas.
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